Character Design & Concept Art
Production-focused character work for games and animation — built around silhouette clarity, functional costuming, expressive range, and iterative exploration. Below are curated character packages first, followed by a larger exploration gallery.
Character Package • Expressions & Readability
Focus: expression range, shape language, clarity
Iteration-driven character development: explore personality and role, validate readability at a glance, and deliver consistent reference for downstream production.
Cast Exploration • Silhouette & Costume
Focus: outfit variation, role readability, staging
Design passes built to keep characters distinct in a lineup: silhouette separation, prop/costume language, and clear attitude.
Narrative Character Moments
Focus: character acting, story beats, mood
When needed, I push designs into story-forward frames to test appeal, acting, and tone — useful for pitches, key art, and animation planning.