Character Design & Concept Art

Production-focused character work for games and animation — built around silhouette clarity, functional costuming, expressive range, and iterative exploration. Below are curated character packages first, followed by a larger exploration gallery.

Character Package • Expressions & Readability

Focus: expression range, shape language, clarity

Iteration-driven character development: explore personality and role, validate readability at a glance, and deliver consistent reference for downstream production.

Cast Exploration • Silhouette & Costume

Focus: outfit variation, role readability, staging

Design passes built to keep characters distinct in a lineup: silhouette separation, prop/costume language, and clear attitude.

Narrative Character Moments

Focus: character acting, story beats, mood

When needed, I push designs into story-forward frames to test appeal, acting, and tone — useful for pitches, key art, and animation planning.

More Character Exploration

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